Carinthian Team Tournament 2.-3. June 2018

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Avang
Posts: 5
Joined: Fri Dec 22, 2017 5:24 pm
Location: Klagenfurt

Carinthian Team Tournament 2.-3. June 2018

Post by Avang » Wed Apr 18, 2018 10:49 pm

Hey!

I wanted to give you a heads up, we will be hosting a 3-man team tournament a the beginning of June.
We will be mainly using the ETC-ruleset (some small exceptions) to have an opportunity to test lists and would be happy to welcome you in Klagenfurt, Austria!

Registration will handled via T3: https://www.tabletopturniere.de/eu/t3_t ... ?tid=21510
or you can contact me here!

If you have any questions, please don't hesitate to ask!

Cheers!

Avang


Carinthian Team Tournament

Datum: 2. - 3. Juni 2018

· 1. General information
· 2. Registration
· 3. Team and army composition
· 4. Pairing
· 5. Schedule and pre game setup
· 6. Missions
· 7. Scoring
· 8. Painting and models


1. General information:

The following document contains all important information to participate in the Catinthian Team Tournament. To contact the tournament organizer please send an email to the following adress:

gtt.gilead@gmx.at

2. Anmeldung:

Registration end on May 20th at which time the tournament fee and army lists of all participants must have been handed in. Tournament spots can only be guaranteed if the tournament fee has been paid and the army list is correct. Every participant has to pay a tournament fee of € 30.- which is partly used to cover the price pool.

If the fee is not paid or the army list handed in on time the tournament organizer reserves his right to appoint penal points.

3. Team and army composition:

Every team consists of 3 players. The army size used is 2000 points per player. Every Codex/Index may be used once per team (e.g. if one player is fielding an Ultramarine army, no other player may select any units from the Codex: Space Marines for his army list).

Any faction which already has a Codex may use equipment options from the Index datasheets (e.g. meltaguns on Eldar Autrachs). If a datasheet itself is only part of an Index it may be used in combination with a Codex army (e.g. Librarian on bike).

4. Pairing:

Both teams roll off and the winner starts chosing tables. After that both teams secretly choose a defending army list. After revealing them the defending army lists may chose their opponent from the two not defending army lists. The remaining to amy lists form the 3rd match up.

5. Schedule and pre game setup:

Day 1
08:15 – 08:30 Registration
08:30 – 09:00 Opening and drawing
09:00 – 11:45 1st round
11:45 – 12:45 Lunch break
12:45 – 15:30 2nd round
15:30 – 15:45 Break
15:45 – 18:30 3rd round

Day 2
09:00 – 11:45 4th round
11:45 – 12:45 Lunch break
12:45 – 15:30 5th round
15:30 – 16:00 Award ceremony

Pre game setup:
1. Roll off for who places first objective
2. The player winning the roll off now selects his warlord trait. His opponent then does the same.
3. The player having won the roll off chooses his psychic powers. His opponent then does the same.
4. Start placing objectives
5. Roll off for who chooses sides
6. Whoever did not choose side starts to deploy his first unit
7. Alternate deploying until done
8. Roll off for who starts, applying a +1 for whomever finished deploying first
9. Roll to seize the initiative
10. Pre-game deployment
11. Start the first battle round

6. Missionen:

Mission 1:
Eternal War: Frontline Warfare
Maelstrom of War: Contact Lost
Deployment: Spearhead Assault

Mission 2:
Eternal War: Resuply Drop
Maelstrom of War: Deathlock
Deployment: Vanguard Strike

Mission 3:
Eternal War: Scorched Earth
Maelstrom of War: Tactical Escalation
Deployment: Dawn of War

Mission 4:
EW: Secure and Control
Maelstrom of War: Cleanse and Capture
Deployment: Search and Destroy

Mission 5:
Eternal War: ETC Relic & Scouring
Maelstrom of War: Spoils of War
Deployment: Hammer and Anvil

7. Scoring:

To decide which team has won a round the tournaments of all 3 games are combined. A maximum of 40 tournament points can be achieved per game. To calculate tournament points both matrices for difference in mission points and difference in points of completely destroyed units are used.

Difference mission points - -> tournament points
20 + - -> (20 : 0)
18-19 SP - -> (19 : 1)
16-17 SP - -> (18 : 2)
14-15 SP - -> (17 : 3)
12-13 SP - -> (16 : 4)
10-11 SP - -> (15 : 5)
08-09 SP - -> (14 : 6)
06-07 SP - -> (13 : 7)
04-05 SP - -> (12 : 8)
01-03 SP - -> (11 : 9)
0 SP - -> (10 : 10)

Difference points of completely destroyed units - -> tournament points
1500 + - -> (20 : 0)
1350-1499 P - -> (19 : 1)
1200-1349 P - -> (18 : 2)
1050-1199 P - -> (17 : 3)
900-1049 P - -> (16 : 4)
750-899 P - -> (15 : 5)
600-749 P - -> (14 : 6)
450-599 P - -> (13 : 7)
300-449 P - -> (12 : 8)
150-299 P - -> (11 : 9)
00 - 149 P - -> (10 : 10)

A maximum of 120 tournament points can be achieved per round and team. Between 55 and 64 points the round is a draw, 65+ count as a win. A win awards 2 points for the overall standings, a draw 1 point.

8. Painting and models:

All armies have to be WYSIWYG. If any conversions or alternive models are used, please inform the tournament organizer. For that purpose send an email containing a foto at the mentioned a dress.

Painting of miniatures is not required. However, there will be a prize for best painted army.

User avatar
Darkangel
Posts: 787
Joined: Tue May 26, 2015 7:14 pm

Re: Carinthian Team Tournament 2.-3. June 2018

Post by Darkangel » Sat Apr 21, 2018 10:18 pm

A je kdo za tole? Lah bi nardili eno trojko vsaj!
No expansion without equilibrium.
No conquest without control.

Pursue success in serenity.

And service to the tau'va.

User avatar
PapaOrk
Posts: 2677
Joined: Sun Feb 02, 2014 2:08 am

Re: Carinthian Team Tournament 2.-3. June 2018

Post by PapaOrk » Tue Apr 24, 2018 9:57 am

Filipa lahko računaš.

Andrej
Posts: 750
Joined: Mon Mar 03, 2014 7:06 pm

Re: Carinthian Team Tournament 2.-3. June 2018

Post by Andrej » Tue Apr 24, 2018 6:08 pm

Če se ne spravimo na ETC potem bi blo tut tole OK.

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