Andrej wrote: ↑
Thu Apr 05, 2018 8:32 pm
He, he, brutalna je!! Večja je kot samci Predatorjev - Yautja!
Zadnji stavek pove vse!
Female yautja are larger and stronger than their male counterparts. While many sport prominent mammary
glands (not unlike human females), some have been encountered who have little distinction between them and
the males of their species, with the exception of their size. Whether or not this is true for all female yautja, it has
not been determined and is only based on the limited data accumulated on them.
As the yautja are of a matriarchal society, the females do not hunt for sport and conquest like the males of their
species. Instead they typically stay on the homeworlds, ruling over the clans, providing for and raising young,
and protecting their planets. It is rare to encounter one away from those worlds, but it is known to happen. A
female will hunt for trophies, but the reasoning is different. Dominance, the ability to prove they can defend their
worlds, or perhaps to attract a stronger mate are all reasons they would choose to venture out.
While male Predators are typically more skilled in the arts of hunting, a female can easily hold her own in
combat. Armed similarly to one of the clan’s warriors, they prefer to engage their enemies in close combat,
where their sheer strength and power can be used to the maximum efficiency.
SP CC/DEF RS ST CON WP LD W A SZ PTS
6 17/3 17 12 14 15 17 5 24 (10) 1 130
Type: Character, Infantry, Medium Base
Deployment Options: Regular, Infiltrate
Equipment: Wrist Blades, Bio-Mask, Cloaking Field, Med-Kit, Self-Destruct System, Plate Armour
Options: The model may choose 2 Weapons from the Armoury for the listed costs.
The model may gain the Berserker Type for (+10) PTS. It gains Ferocity (1), Follow Up, and it replaces its Wrist Blades with a
Scimitar, but loses Med-Kit and Self-Destruct System.
Abilities: Brutal, Contempt (All), Dodge (5), Durable, Fear (2), Fearless (5), Lone Wolf
Lone Wolf: This model may not join a squad.
Še atributi, kaj pomenijo:
If an attribute value is represented by a ‘-’ symbol on a model’s
profile, it means the attribute cannot be used. A model with such
an attribute cannot perform actions or use abilities which require
a test based on that attribute. A model that is forced to perform
a test based on that attribute is considered to pass the test
Attributes on models
A model’s stat line represents the attributes of the model. Attributes can be temporarily or permanently modified during a game.
Most attributes represent the target number when taking an attribute test on a D20:
SP CC/DEF RS ST CON WP LD W A SZ PTS
5 10/0 10 8 8 13 13 1 20 0 10
SP – This value is used to define how far a model can travel
(in inches) when performing a movement action, as well as a
model’s total movement allowance for a turn.
CC – Close Combat. Used when performing a Close Combat
test. The second value (DEF) describes how well a model can
defend itself in close combat.
RS – Ranged Skill. Used when performing a Ranged Skill test.
ST - Used when performing a Strength test. This value is also
added to a melee weapon’s strength when a model attacks with
CON – Constitution. A model’s resilience when resisting factors
such as poison or gas, or falling from height. Used when
performing a Constitution test.
WP– Will Power. Used when performing a Will Power test.
LD – Leadership. Used when performing a Leadership test.
W – Wounds. This value indicates the number of wounds a
model can suffer before it is killed. If a model’s Wound value is
reduced to ‘0’ or less, it is removed from the board as a casualty.
A – Armour. Used when performing an Armour test to shrug off
a successful hit. If an Armour value includes a second number in
brackets e.g. A:18(12) this is the Impenetrable Armour value and
represents the minimum value the Armour can be reduced to by
any attack. Occasionally an attack will state that no Armour test
may be taken, but an Impenetrable Armour test may still be taken.
In this case, the model may perform an Impenetrable Armour test
using the number in brackets.
SZ – Size. An approximation of the model’s size. Added as a
positive modifier to close combat and shooting attacks. Also used
to determine which screen should be used if there is doubt when
establishing line of sight.
PTS - Points. This value represents how much the model is worth
and is used by the players to produce balanced opposing army
Attributes on weapons
Weapons also have stat lines representing the attributes of a weapon
R ST RoA TYPE
24 10 1 A
R - ‘Range’. The effective range of a weapon, measured in
inches. For close combat weapons, this is also referred to
as the Close Combat Weapon Range (CCWR).
ST - ‘Strength’. For ranged weapons, this is a modifier to
the attribute the target is using to resist the attack (Armour
for most attacks, Constitution for Poison and Gas attacks.
For close combat weapons, this value is instead added to
the attacking model’s Strength and the resulting value is a
modifier to the attribute the target is using to resist the attack.
ROA – Rate of Attack. This value represents the number of
attacks the model can make using this weapon during a single
ranged combat or close combat action. How these attacks
may be distributed amongst enemy models will be described
later in the appropriate section of this rulebook.
Type - This characteristic describes a broad category this
weapon falls into.